Starsector console command. With a planet selected run these commands to add or remove planet modifiers. Starsector console command

 
 With a planet selected run these commands to add or remove planet modifiersStarsector console command  With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ

It took me a while to find out these commands since they are not on the Console Commands main page of the wiki. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. 95a as well as a fresh one that was just created in 0. 05 (Read 1420389 times) rogerbacon. 233. If the installed tap is in an inner orbit and the planet that can't have it is in the outer orbit, what might be happening is that the outer planet drifts outside 10ly periodically and that's sufficient to block installation, whereas the inner planet. It allows you to search for officers and their locations. Instructions. Console Commands Mod. 1a] Officer Extension -- suspend and demote officers. Once in the game, you can summon the console with control+backspace and enter your commands. It doesn’t consume it. giveship command will not work with that. removed: the sound robot forge played. lazywizard. (I think anyways). The product of multiple mentions. ago. fandom. 4. I just updated to the latest version of StarSector after not playing awhile. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. Along with some basic commands for money, skillpoints, etc, and a link to the dev page for the rest. If anyone who has that bug could confirm it's fixed, it'd be greatly appreciated. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. 4. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. 12 comissioned crews 1. 47K subscribers in the starsector community. Banshee's Lost Thread gives you an AI called Nightingale and she adds some extra lines to the Ziggurat aftermath. For example, running alias = god;infiniteammo;infiniteflux;nocooldown would let you run all those commands at once by entering = into the console. Console. An unofficial developer's console for Starsector. e. It's part of the setup which instructs your colonies how to build their fleets, but it also impacts the way your ships without officers behave (as confirmed by the kind people of the Starsector Discord). The mechanics, theme, and interface of this. Go into your save, into campaign. That allows sector messages with line-wrapping and newline support, which alleviates some of the headache of using them. list ships. There's a mod for console commands. 3. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. Use the console commands mod. You can do some really cool stuff with CC like add stable points around a star. Click on the star. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. Once in the game, you can summon the console with control+backspace and enter your commands. Thanks, you helped me figure out the setmarketowner command. 455 votes, 64 comments. It's not quite a fully passive ability. Load your save, press ctrl+backspace, typer "devmode", press Enter. With the command addspecial ship_bp valkyrie. Code. Then type in help for all the command lists. - while in devmode, ctrl+z makes your sensor. Fix All Empty Planets 1. If you run the game from the command line you can use System. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. 34. Or just get industrial evolution mod that lets you build com relays on planet, so you only need 2. You need an alpha core. api. StormGod is a part of that second mod. PanseloNomad • 4 mo. 1. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. I'd recommend looking up "good seeds starsector . Run list specials and pick whatever BP you want. in descriptions. comments sorted by Best Top New Controversial Q&A Add a Comment. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Add a Comment. - ModInfo, shows detailed info about a mod, including what ships, fighter. 1. "addship blank" where the blank is the name of the ship. There are mods that do this properly, but if you want a quick and dirty fix without installing anything else: Open starsectorstarsector-coredatahullmodshull_mods. 0 15. It can be installed into the Heavy Industry and Orbital Works industries. 1a] The Vass, Time-Manipulating mini "faction" (hotfix 24/12) The cruiser slows down enemies near it while ability is in use, think it's also passive as well. Yes you can modify the save file. It has two modes: Scrolling (default) and Pages (legacy). • 4 yr. kumpuu • 3 yr. An unofficial developer's console for Starsector. 0. Stacks well with +20% to performance from a level 5 pilot. Download v1. As for controlling my fleet, for the most part I try to. java:347). Evolution. Display Event Info - Adds more location info to some vanilla quests. 2. 8. [Fractal SoftworksStarsectorstarsector-coredatahullmodsCivGrade. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. Yes you can modify the save file. I'm at 2/2 colonies with 3 more being managed by admins, and I'm trying not to deal with the fallout from using an alpha core. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Added a console command: AddAdminBC that lets you add administrators of the tier system that Better Colonies use. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. ago. A useful command to check your SSD's health after a swap! r/Houdini • I've slowly started learning Houdini and found this tutorial from YT, but I can't figure out why File->export->alembic doesn't work for vellum grains in Blender. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. r/starsector • Step 1: Sell Pirates Bps and P Nano Step 2: Ally them and the Path Step 3: Let the sector beg. IrresponsibleWanker • 1 yr. Console commands are a pathway to many abilities some consider to be irresistible. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Cancelling assignments does not cost. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. redduck12 • "mod" "author" • 3 yr. Updated to be compatible with Starsector 0. 2. Open the file that interests you - let's say we want to spawn IX Aurora. It's in the "specials" section. It can be brought up through a simple Ctrl+backspace command. An unofficial developer's console for Starsector. You can add specific deposit (i. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Yes. Storage\clear\ says the same thing. 3 - Use "save copy" to create a new save file. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. 05. Console Commands 3. While the commands themselves aren't case sensitive, arguments are. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. For a clear conscience, jettison the materials you would have spent creating a second stable point. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. Use beam weapons and nothing but beam weapons. Commander; Posts: 211; Re: [0. level 1. 95a, complain to Alex for this feature return by asking him to incorporate event. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. I believe it's "survey /all" and everything is revealed. 1, 'help addofficer' states that the personality, level, faction, and name are all option, if all of them are empty its supposed to add a level 1 steady officer. If that doesn't work, type in "help" or "help conditions". Our example planet's name is Asmal. It's an RPG (meaning complete failure isn't really an option) and it's much more complex due to a vastly larger scope (meaning it's impractical to polish the rules to the point where they always work out perfectly). EDIT: NVM its known as the nightingale. 2nd, save, then try learning every skill in the technology tree to see if that fixes it. Advertisement Coins. This is disrupting quite the game balance as my fleet is strong enough to tackle 1-2 at a time and the regeneration is much faster. 7 (released 2015-12-16). ago. ini file in the mod folder or use LunaLib to edit settings in-game. 2D RPG/Trade/Fleet Combat Game. Re: How to remove (s) mods / s-mods /smods. I use mouse and keyboard to control the ship in combat. Reply. This may be an unpopular opinion, but if you've searched through the entire map and haven't gotten a ship or blue prints, you can use the Console Commands mod to spawn in the blueprint. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ago. exe (For those that crank their battlesize to 10000 and just straight up RP as an admiral) Another quick update. 3, save that savegame again but with 0. Put it in the mods folder and make sure it's tagged in Starsector's launcher. In that line, replace com. But you cannot, because it has no "market". Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. "list blueprints" to list all the game's available bps and bp packages. The B button toggles the slow-down effect of phase systems. in descriptions. I've looked through the country, faction, colony, and diplomatic event files and I can't find it. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. Use the help command to look up other commands in future, then you won't have to wait for someone to respond. 2D RPG/Trade/Fleet Combat Game The above command should work to spawn one at your fleet's current location. ago. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Then hit leftshift+backspace. Reply MaddLlama14 • Additional comment actions. The more markets you give them, the stronger they come back. 95a] Console Commands v2021. New comments cannot be posted. This is part of what makes starsector very mod-friendly, how easily and smoothly it can be tweaked and its exact functions looked into. The system name should highlight green. The reason I know this is because I spent all day surveying all of the systems. 04. Hard-won experience - as well as poring over tactical manuals and battle reports - allow the commander to formulate and carry out more advanced battle plans. Put it in the mods folder and make sure it's tagged in Starsector's launcher. But what i want is to spawn one, not locate. Removing Modifier from Planet in Savegame. "list commands agent" will list all commands that have the word 'agent'. getSector (). However the system's two stable locations are being used by them and when I interact with the system's star it says that I cannot create another stable location in a system that already has several and apparently that means two. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. Thanks for the help. Functionally - Nex + console commands results in the same outcome as writing a custom independent start with automatically added blueprints. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. The command hullmods cost 0 ordnance points. This mod has LunaSettings integration, but it is optional. 04. typeing in just clear simply clears the console, not my storage. That's due to the rewrite of the game's launcher in the last Starsector update. It will spit out EVERY SINGLE possible command you can use. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. - Further improved hullmod tooltips readability by adding a keypress feature for viewing additional. i guess every planet as ID for description too, so you will have to find it by ID. You can use "god fleet", or use the Settings command and change the default target for combat cheats from PLAYER to FLEET. I've grown fond of this combat ring/star type of abomination. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. Make sure you make a backup first, in case you do anything wrong. Together they should give you sensor range over the whole system without any side effects. 1st, go to the secret station in the system with the tritachyon patrol. How to find a cryosleeper (by cheating) How to find a cryosleeper: Install mod "console commands". • 4 yr. Most of this is solved by typing "devmode" in the console. That's due to the rewrite of the game's launcher in the last Starsector update. TallGiraffe117 • 2 yr. Go into Settings in the menu. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. Step 1. An unofficial developer's console for Starsector. I suggest that we get a simple choice of Male, Female and Other pronouns at character creation. scarface2cz. This fixes a few more issues with the console mod in 0. Starsector Best Mods – Legacy of Arkgneisis Mod. 95". Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. 0 13. 1. Especially important for low-tech ships, which can get separated easily. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. You can also add a synchotroncore to your inv with additem synchotron. The generation script for gates and cryosleepers is horrible, tbh, every item of interest spawns in clumps, instead of being more uniformly distributed. They should spawn as long as it is tagged properly. This will give you a whole list of commands that are available. ago. Ran the game without Concord enabled, issue with text display is gone. It's older than the "regular version" (Console Commands (3. It also adds dependency tags to mod_info. Command Relay Maintenance Parts Sub-Command Node Robotic Replacement Parts Human Interface Node robots: robots ability to do jobs has been changed, they now rely on AI cores to command them, and restive detergents when no AI core in is cargo, and buffs when there is one. 5GitHub page. r/starsector. Ms. Huh. If you get close enough (about one vertical screen length) a large, slow moving green pulse will expand from the location of the research station. See full list on starsector. 1 13 Share Sort by: Open comment sort options Add a Comment Arcturi0n • 1 yr. Three types of objective exist: the comm relay, nav buoy and sensor array. It doesn’t consume it. Console Commands. What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. Add a Comment. xml file in notepad (it's in your Starsector folder under saves). Step 3. Commander; Posts: 136; Re: [0. you can get get the gown without console codes. Advertisement Coins. However, I have managed to turn on dev mode and turn on. I can't answer your first question, but I did do some exploring and I found some of the upgrades around the sector. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. Adjustable Automated Ships is a simple mod which allows the player to specify the maximum deployment value of automated ships in the player's fleet, rather than using the. Might be able to fix your game if: Your game is stuttering. _M00NB34M_ • 4 yr. "list commands agent" will list all commands that have the word 'agent'. This subreddit is an unofficial community about the video game "Space Engineers", a sandbox game on PC, Xbox and PlayStation, about engineering, construction, exploration and survival in space and on planets. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. 25 DIY Planets 1. One last thing, you dont need the fancy gizmos to install to the terraforming shit if you plan on doing the fastbuild console command, just spam it and it shall be terraformed. 0 coins. Safe to add and remove to an ongoing save file. Thanks. println() to have text appear in the console window, though. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. ago. MesoTroniK for equally generous help with scripting, debugging, great and subtle space magics, and high-quality advice. The first argument of addAsteroidBelt (), not the name of that token. Grab it here. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. Thx for any help or pointer. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. He means how if you enter a colony that was conquered, say Tri Tach took it. Tools, guides, and other resources. So we open the aurora_ix. . The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. This tutorial explains the very basics of adding and modifying planets in Starsector. Heya folks! So I'm at the stage in my starsector journey where I'm doing a very heavily themed playthrough, a whole storyline and such, and part of that jam is to add ruins to a planet that does not have any. I'll just leave them here for posterity, in case someone else needs them, hoping someone will eventually update the wiki page and include them. SpawnRemnantNexus: Spawns a Remnant Nexus with fleets in the current star system. It used to be called Starfarer. Just whip open the file in the ships/hulls folder, and delete the unstable injector line under built-in hullmods. Sorry :c seriously the modders are really helpful though! I see tartiflette’s name on like most mods as a helper, as a random. For a full list of supported commands enter. 10. . Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Console Commands appears a lot more complicated than it actually is. 7 (March 16, 2017) ===== New features: - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can. r/starsector. Ships will get hit, have high flux, pull back and then push forward again. 6)folder 518KB. from the list below): Go to the system view and select a planet. 96a-RC10). Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command. - Using this command without arguments gives as many crew as your fleet can. Possible bug when using Console Commands in battle on my MacBook Pro Retina 2015 Hallo, - latest starsector (i can reproduce it with older versions, too - latest versionchecker (i can reproduce it with older versions, too) when using the VersionChecker during combat, and returning to the game, the mouse position is not where the mouse really is. Added ReloadRadar console command (only if Console Commands mod is enabled) Battle progress renderer changes: - Allies have their own section of the bar Combat ship renderer changes: - Allied ships have their own color New campaign renderer: NebulaRenderer - Handles nebula and deep hyperspace, does not show hyperspace storms yet Re: How to remove (s) mods / s-mods /smods. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. com This is installed just like any regular mod. Open comment sort options. It can be brought up through a simple Ctrl+backspace command. To help with this situation I highly recommend getting the autosave mod; you can set it up to remind you to save ever X minutes and if you don't, it just force saves at whatever time you set it to. OrganEntrepreneur • 1 yr. Stop playing the game for months out of frustration trying to find good planets. ago. Combat Radar. Toggle signature. json file to improve your game experience. help addship. Choose from the options below. You can only get it through console commmandsOnly weird thing now is for some reason console commands are being affected, the text has turned into blocks. Pristine Nanoforges have a base price of 200 000 credits. "list blueprints" to list all the game's available bps and bp packages. Add a Comment. java:302) at org. The only thing Starsector would benefit from releasing on steam would be even bigger mods-General cleanup of console commands, code and files. Re: [0. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get. 227 (ish) Cycles to get to population 9, then after that it was basically stagnant so i used the console command mod to change it to population 10 for a sec out of curiosity. - Flameout, disables all engines of current target. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship you would go into the fleet screen and then use commands. The solution is to use the Adjusted Sector mod to make the sector as large and dense as you want/your rig can handle. 1) Have a rally point for your fleet, somewhere near the center of the map. 2. json. Once I did I loaded the game back up and went straight there. You can add specific deposit (i. starsector-coredataconfigsettings. 3. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. 1a-RC8) VERY IMPORTANT The game engine generates a single. 4. i guess every planet as ID for description too, so you will have to find it by ID. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. For more information about. This will bring up a complicated menu that's made up of a list of your forces and a map of the planet, basically you click "action" on the tab of each of your marine units (made of marines and heavy. DontFearTheReapers • 2 yr. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. 10 - Version. Re: [0. You can also press the caps lock key to toggle fast mode at your leisure. 6 and Starsector 0. 05)folder 1. And there you have all you need to. Losing control of an active coronal hypershunt without following proper shut. setRelationship(pirates. Buy space drugs cheap, sell high. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. Added 'list bases' to show name and location of all Pather and Pirate bases. Most battles, if they don't plunge into chaos, will have an ebb and flow of powers. Is it possible to adjust this to follow the ui scaling with the rest of the console overlay? Thanks. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. impl. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. using console commands you can either add the ruins or the structures themselves - commands are: addindustry indevo_ruins. redduck12 • "mod" "author" • 3 yr. This mod has LunaSettings integration, but it is optional. Can just add skill points or reset things, even with the level cap. Presumably, there's prolly a tag somewhere that someone. 04. 2D RPG/Trade/Fleet Combat Game. and the slowdown field is a toggle. You can narrow down the lost by putting in the. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). I went down each column, till I found the ship in the 4th column 2nd row. Besides, you only need one colony with 10 transplutonics because of how supply works in Starsector. Re: [0. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). +3. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i. You can also spawn other things if you change "inactive_gate". 2a] Console Commands v2. Want the rpg progression and experience the story side of things? Just play through as isNo, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. ago. 96a-RC6 and make sure nothing broke as a result 0. (Additionally, you can do it while playing, and you don't have to modify any files) 4. I sometimes try out other faction mods but generally I cycle. I'm putting my last playthrough list as reference. Utilities ; By ALazyWizard; 1. Select the fleet and enter the following console command without quotes: "damage 50000" This will deal 50k damage to the fleet. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. I'd avoid using it entirely for the time being. I hit my hotkey for active search and hitting the hotkey for stable burn to move at a steady. • 4 yr. Step 3. Credits Zaphide: the original Exerelin Dark. Auto correct sucks sorry addindustry is the command. It is one of those mods that is safe to turn on/off, so you can always add it to your game, change the market, save, remove the mod, continue. i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Update the mod 2. However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. It allows you to search for officers and their locations. Put it in the mods folder and make sure it's tagged in Starsector's launcher.